Machine Intelligence

Google is at the forefront of innovation in Machine Intelligence, with active research exploring virtually all aspects of machine learning, including deep learning and more classical algorithms. Exploring theory as well as application, much of our work on language, speech, translation, visual processing, ranking and prediction relies on Machine Intelligence. In all of those tasks and many others, we gather large volumes of direct or indirect evidence of relationships of interest, applying learning algorithms to understand and generalize.

Machine Intelligence at Google raises deep scientific and engineering challenges, allowing us to contribute to the broader academic research community through technical talks and publications in major conferences and journals. Contrary to much of current theory and practice, the statistics of the data we observe shifts rapidly, the features of interest change as well, and the volume of data often requires enormous computation capacity. When learning systems are placed at the core of interactive services in a fast changing and sometimes adversarial environment, combinations of techniques including deep learning and statistical models need to be combined with ideas from control and game theory.

Recent Publications

InstructPipe: Generating Visual Blocks Pipelines with Human Instructions and LLMs
Jing Jin
Xiuxiu Yuan
Jun Jiang
Jingtao Zhou
Yiyi Huang
Kristen Wright
Jason Mayes
Mark Sherwood
Johnny Lee
Alex Olwal
Ram Iyengar
Na Li
Proceedings of the 2025 CHI Conference on Human Factors in Computing Systems (CHI), ACM, pp. 23
Preview abstract Visual programming has the potential of providing novice programmers with a low-code experience to build customized processing pipelines. Existing systems typically require users to build pipelines from scratch, implying that novice users are expected to set up and link appropriate nodes from a blank workspace. In this paper, we introduce InstructPipe, an AI assistant for prototyping machine learning (ML) pipelines with text instructions. We contribute two large language model (LLM) modules and a code interpreter as part of our framework. The LLM modules generate pseudocode for a target pipeline, and the interpreter renders the pipeline in the node-graph editor for further human-AI collaboration. Both technical and user evaluation (N=16) shows that InstructPipe empowers users to streamline their ML pipeline workflow, reduce their learning curve, and leverage open-ended commands to spark innovative ideas. View details
Preview abstract Specialized Large multi-modal models (LMMs) have exhibited remarkable performance across numerous tasks, however, generalist LMMs suffer from performance degradation when training with a large collection of tasks. Recent research suggests Mixture of Experts (MoE) Models help instruction tuning, however, for LMMs of parameter size around O(50-100B), the prohibitive cost of replicating and storing the expert models severely limits the number of experts we can use. We propose Omni-SMoLA that softly mixes many multimodal low rank experts to large models without introducing significant new parameter count compared to conventional MoE models. The core idea is that the large model provides a foundational backbone and different lightweight experts learn specialized knowledge residually. Extensive experiments demonstrate that the SMoLA approach helps improve the generalist performance across a broad range of visual question answering and captioning tasks, achieving a new state-of-the-art generalist performance that matches or outperforms single specialized LMM baselines. View details
Preview abstract Predictive uncertainty-a model's self awareness regarding its accuracy on an input-is key for both building robust models via training interventions and for test-time applications such as selective classification. We propose a novel instance-conditioned reweighting approach that captures predictive uncertainty using an auxiliary network and unifies these train- and test-time applications. The auxiliary network is trained using a meta-objective in a bilevel optimization framework. A key contribution of our proposal is the meta-objective of minimizing the dropout variance, an approximation of Bayesian Predictive uncertainty. We show in controlled experiments that we effectively capture the diverse specific notions of uncertainty through this meta-objective, while previous approaches only capture certain aspects. These results translate to significant gains in real-world settings-selective classification, label noise, domain adaptation, calibration-and across datasets-Imagenet, Cifar100, diabetic retinopathy, Camelyon, WILDs, Imagenet-C,-A,-R, Clothing1M, etc. For Diabetic Retinopathy, we see upto 3.4%/3.3% accuracy and AUC gains over SOTA in selective classification. We also improve upon large-scale pretrained models such as PLEX. View details
Creative ML Assemblages: The Interactive Politics of People, Processes, and Products
Ramya Malur Srinivasan
Katharina Burgdorf
Jennifer Lena
ACM Conference on Computer Supported Cooperative Work and Social Computing (2024) (to appear)
Preview abstract Creative ML tools are collaborative systems that afford artistic creativity through their myriad interactive relationships. We propose using ``assemblage thinking" to support analyses of creative ML by approaching it as a system in which the elements of people, organizations, culture, practices, and technology constantly influence each other. We model these interactions as ``coordinating elements" that give rise to the social and political characteristics of a particular creative ML context, and call attention to three dynamic elements of creative ML whose interactions provide unique context for the social impact a particular system as: people, creative processes, and products. As creative assemblages are highly contextual, we present these as analytical concepts that computing researchers can adapt to better understand the functioning of a particular system or phenomena and identify intervention points to foster desired change. This paper contributes to theorizing interactions with AI in the context of art, and how these interactions shape the production of algorithmic art. View details
Preview abstract We present a new task and dataset, ScreenQA, for screen content understanding via question answering. The existing screen datasets are focused either on structure and component-level understanding, or on a much higher-level composite task such as navigation and task completion. We attempt to bridge the gap between these two by annotating 86K question-answer pairs over the RICO dataset in hope to benchmark the screen reading comprehension capacity. View details
Preview abstract We propose a neural network model that can separate target speech sources from interfering sources at different angular regions using two microphones. The model is trained with simulated room impulse responses (RIRs) using omni-directional microphones without needing to collect real RIRs. By relying on specific angular regions and multiple room simulations, the model utilizes consistent time difference of arrival (TDOA) cues, or what we call delay contrast, to separate target and interference sources while remaining robust in various reverberation environments. We demonstrate the model is not only generalizable to a commercially available device with a slightly different microphone geometry, but also outperforms our previous work which uses one additional microphone on the same device. The model runs in real-time on-device and is suitable for low-latency streaming applications such as telephony and video conferencing. View details